Possessional Demonology Dante Alighieriby *TLishmanOct 30, 2012 by $techgnoticOpening the Darkest DoorI have recently come across a most disturbing phenomenon in my studies of the Diabolic Infestation of the Soul. It seems there is a most frightening psychological conundrum when considering the concept of demonic possession even the most remote possibility of reality upon our earthly plane is the notion that just believing it may be true could very likely be the spark needed for the Demon to discover, seek out, and ultimately inhabit its next vessel of evil: You.From the Exorcist through Paranormal Activity, generation after generation of “believer
Tutorials and techniques 2It's time to refresh the tutorial journal! Added some new ones and removed those which, after some time, I found a bit misleading.Below you'll find a list of tutorials I personally think of as the best on dA. If I have any problems with painting something I usually take a look at one of those. Is there anything you're having troubles with? Need help looking for a good tutorial? Or maybe you'd like to see a video walk-through of me painting something?I'm open for suggestions for what kind of tutorial/walk-through you'd like to see from me. If you're interested in anything, post your suggestions in the comments!Poses, composition and perspective Expressions and emotions Colour theory, selection and mixing VS light :thumb146178
Interview with *yangtianli Yangtian Li was born in China 23 years ago, but moved to Australia to follow her dream of becoming a professional illustrator and animator for games, magazines and books. She agreed to answer a few questions, so let's sit back and take a few minutes to see what she has to say.Clown Girl What drawn you towards digital art, paintings in particular? How was your first experience with this kind of art and how long ago was it? Like many artists, I have always been interested in drawing since a very young age, it was really just a natural thing. I love animation and I've always been watching lots of animations since i was a child. As I grew, I also found huge interest in comics (manga particularly) and games, and these have always been my inspiration. So my goal was always to become a professional artist i
Inspiring Digital Artworks Try browsing dA. Many of the most popular artworks ever are uploaded in Digital Art gallery. Then have a look at some of the most popular digital works in the last hours and compare them to some other popular deviations from different categories. What do you notice? - What i did a long time ago: there's a difference between them; digital artworks usually have more views, more comments, more faves. And it made me wonder "Why is that?" - Is it because many people are fans of fantasy characters and great landscapes? Is it because they enjoy looking at an enhanced figure or at a reality-defying picture? Of course they do, but that's not the only reason. It's mostly because people appreciate good work and stunning details, which are sometimes harder or impossible to achieve through other arts. It is also because this is the medium that imposes no limits to your power of creation - you ca
Art History - Digital Month Roundup:iconarthistoryproject: :iconcommunityrelations:All the Art History Digital Articles from OctoberIn case you missed any! November is Resources and Stock Month!!Order of GalleriesJULY - Traditional AUGUST - Graphics (Comics & Cartoons, Anthro, Fan Art and Anime/Manga)SEPTEMBER - LiteratureOCTOBER -
Digital Art Feature - People
Digital Art CritiqueThank you all who participated in the critique night for Digital Art! More critique nights to come! Make sure you check out the chat events for more information!
Interview with SandaraIn celebration of Digital Art Month, here is the third and last in a series of interviews done to the authors of some of the site's most popular digital deviations of all time. In this occasion I bring you *sandara, creator of hades and persephone 2hades and persephone 2vessel of the winds artHi, my name is Sandara. I am from Singapore and I teach digital painting at Digipen Singapore. I also freelance, mainly for book covers and illustrations for game books and TCGs.What got you interested in the graphic arts in the first place, and what motivated you to take it more seriously? Aha... it was actually the game Final Fantasy 7. It was the first 3D game I've ever
Interview with Marc Brunet - BluefleyIn celebration of Digital Art Month, here is the second in a series of interviews done to the authors of some of the site's most popular digital deviations of all time. In this occasion I bring you *Bluefley, creator of Impossible LOV3 ver. 3Impossible LOV3 ver.3-Touch of Wind-My name is Marc Brunet and I'm a Senior Character Artist working for Blizzard Entertainment in Irvine, California. I'm originally from Montreal in cold Canada and I worked in the game industry there for 2 years as both a Concept Artist and 3D Character Artist before moving to the US.What got you interested in the graphic arts in the first place, and what motivated you to pursue it as a career?It's hard to
Stories of Improvement IIThrough the month you have seen some historic moments regarding Digital Art, some topics of discussion, interviews with talented digital artists and features with incredible art.Today we'll take a look at the personal stories some deviants have to tell about how much they've improved over the years. So here is the second part of two! Each story is accompanied by a couple of thumbs, one old and one new so you can see how much the deviant has improved.:iconFierying: ~Fierying -How much time have you been d
John Bauer and his trollsJohn Bauer's life was very short and very sad. Despite this, he left behind many illustrations that later became inspiration for loads of younger artists, like Arthur Rackham, Sulamith Wülfing or Kay Nielsen. Would you like to read about him and about his trolls?36 gloomy yearsBorn in 1882 in Jönköping, Sweden, he grew up with two brothers and a sister, Anna, who died very early, at the age of 13, which badly effected John and his brothers and left visible marks in their minds for the rest of their lives. Their father used to own a charcuterie and the apartment they lived in was located above the shop.He started sketching very early in his childhood, although there is no formal date known. In 1898, when young Bauer was 16, he moved to Stockholm to study art and two years later he started attending
Where do you draw the line with 3D realism?I graduated a few years ago with a degree in illustration and animation. Something one of my tutors asked us once really stuck in mind, so not in exact words it was something to this effect:"How much 3D realism is too much? If the 3D is too realistic isn't it just worth to photograph or film something?"It's a good question really, everytime 3D modelling/animation hits the roof with realism, you know it's inevitable that someone is going to come along and make it one step better. But imagine hours and hours and hours and hours (you get the idea) of 3d modelling, then rendering, then all that post production work, just to make a scene or characters look realistic. Anyone who does 3d modelling or animation/film can tell you, loading bars are one of the banes of their work.They can often produce amazing results these days, there's no doubt 3D modelling and film have taken amazing strides over many years. Of course some situations you absolutely can
Stories of Improvement IThrough the month you have seen some historic moments regarding Digital Art, some topics of discussion, interviews with talented digital artists and features with incredible art.Today we'll take a look at the personal stories some deviants have to tell about how much they've improved over the years. So here is the first part of two! Each story is accompanied by a couple of thumbs, one old and one old so you can see how much the deviant has improved.:iconmilotic1406: `Milotic1406I started creating digital art just a few
Interview with Sergi BrosaIn celebration of Digital Art Month, here is the first of a series of interviews done to the authors of some of the site's most popular digital deviations of all time. In this occasion I bring you *Brosa, creator of The Retro of TomorrowThe Retro of TomorrowSoviet BussinessI'm Sergi Brosa, a spanish artist located in Barcelona. I'm 25 years old, and I am an illustrator, comic artist and concept artist trying to survive in this wild world. I usually work as a comissioned artist, and I have tried two times to enter the french comic industry, with no success.So, I keep just taking comissions, sometimes from companies and sometimes from usual people. I have to say that it is a fun job because it's never the same thing. B
A brief history of Adobe PhotoshopAdobe Photoshop. Anyone who is involved in the Digital Art world has used it or at least heard of it. But how did Photoshop came to be? In the following paragraphs, we'll review its history.Thomas and John Knoll: the brothers behind the magicBack in 1987, Thomas Knoll was working on his Ph.D. thesis as part of his studies on image processing at the University of Michigan. He had bought a new Apple Mac Plus to help with the thesis, but was frustrated by the fact the computer wouldn't display greyscale images on the monochrome monitor. This issue wouldn't stop him and so he decided to write his own code in order to be able to see the images in his new computer.His brother John was coincidentally working for ILM (Industrial Light and Magic) on image processing at the time and discovered Thomas' code during a holiday visit. Clearly impressed by his brother's achievements, both began collaborating on a bigger applic
Digital Art Features - Sci-Fi"Science fiction is a genre of fiction dealing with imaginary but more or less plausible (or at least non-supernatural) content such as future settings, futuristic science and technology, space travel, parallel universes, aliens, and paranormal abilities. Exploring the consequences of scientific innovations is one purpose of science fiction, making it a "literature of ideas".Science fiction is largely based on writing rationally about alternative possible worlds or futures. It is similar to, but differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature (though some elements in a story might still be pure imaginative speculation)". - Wikipedia.:
Digital Art vs Traditional ArtFollowing the article I wrote for #ArtHistoryProject Digital Art - Why it's such a popular medium I wanted to bring to you another topic for discussion. It has been a prevailing topic for a while now around the internet and amongst community members in respects to Digital Art and Traditional Art.Digital Art: is a general term for a range of artistic works and practices that use digital technology as an essential part of the creative and/or presentation process.[1]Traditional Art: refers to fine arts that use the old methods for creating artwork, such as pens, brushes, clay and other tools. Although traditional arts has different techniques than digital arts, but in fact, the different forms of art are all related to each other by the same concept, which also involves digital arts.[2]:bigthumb13208930
Digital Art Feature - Fantasy."Fantasy art is a genre of art that depicts magical or other supernatural themes, ideas, creatures or settings. While there is some overlap with science fiction, horror and other speculative fiction art, there are unique elements not generally found in other forms of speculative fiction art. Depictions of ancient myths and legends, as well as depictions of modern day fantasy in the form of divine interventions and other magical or supernatural forces, are very common elements, and help distinguish fantasy art from other forms. Dragons, wizards, fairies and other fantastical and mythical creatures are common features in fantasy art." - Wikipedia.Question for the readersWho are the most influential digital fantasy artists of our time, in your opini
Digital Art - Why it's such a popular mediumThe World of Digital Art Stepping out of the real world and into your imagination is an experience that is both shared and held close to all of us. Most of us here express it in our own way in respects to art and the art form. As time moves forward technology progresses on, that type of expression is finding new means and mediums to be painted upon.Digital art has exploded with the modern age and with it brilliant and fantastic artists have emerged from its rupture. So why is Digital Art so popular. Cordyceps by ~jeffsimpsonkhWhat makes Digital Art so appealing that most would give up traditional art to move onto something more accessible. Is it money? Is it the potential to further your own artistic ventures? Some say all and others none of the above. It's all personal preference but I am sure we can all observe how popular Digital Art has become. Not just for the artists down the street but as
Art History - Digital Art - FeaturesHello guys! I am here to bring to you an art feature for the month October for #ArtHistoryProject. This month is featuring Digital Art! What better way to kick off Digital art then gearing up with some features from that gallery!There is something truly inspiring, so liberating about viewing art from around the world and from various artists. Art brings to us raw, untempered emotions and I am humbled by being able to not only share but to embrace such a fine medium of art! The Digital Age has truly revolutionized art as a digital medium in itself. It has opened countless doors to many and continues to go above and beyond its limits daily.So without further ado, I bring to you some features from the Digital Art gallery! I hope you enjoy! The Art Of Imagination:thu
Milestones of Digital ArtDigital Art surrounds us everywhere, here are some of the milestones of the genre that lead to the world of Digital Art we know today. This is not meant to be complete, it simply highlights some points in the history of Digital Art that are interesting and maybe even surprising. There are videos!If you ever created Digital Art, you know that the computer is merely a tool, but never the one actually creating the art. Photoshop may be powerful, but I haven't come across the "Create Awesome Art" button yet 1982 - Adobe introduces PostScript PostScript as a programming language has changed the work of designers 30 years ago. In short, PostScript was able to interpret any data (vector f.e.) into printable raster graphics, which require dpi settings; Type as well as graphics. This was necessary to allow the same output on any laser printer that supported PostScript, making it easy to share and exchange files without the danger of acci